On this page, you can find Hero Stats / Skills comparison split by Hero Type (Brawlers, Marksmen, Scouts).
Table of Contents
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Brawlers (Infantry)
Hero | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | Rusty | Chef | Nikola | Ray&Rolex | Wolfe | Ash | Ernie | Brooke | |
Tier | I | I | I | I | II | III | IV | V | |
Type | Gather | Gather | Infected | Siege | Patrol | Siege | Rally | Siege | |
Sub-type | Rally | Rally | Rally | Patrol | Patrol | Rally | |||
March Capacity | 8000 | 10700 | 13400 | 13400 | 13400 | 13400 | 13400 | 13400 | |
Attack | 97.75% | 130.3% | 211.75% | 222.35% | 222.35% | 300.05% | 300.05% | 391.70% | |
Defense | 97.75% | 130.3% | 211.75% | 222.35% | 222.35% | 300.05% | 300.05% | 391.70% | |
Health | 134.2% | 134.2% | 134.2% | 134.2% | 134.2% | 134.2% | 134.2% | 134.2% | |
Lethality | 149.1% | 149.1% | 149.1% | 149.1% | 149.1% | 149.1% | 149.1% | 149.1% | |
Spec | I | Metal gathering speed +15% | Wood gathering speed +20% | Attack vs Infected +105.90% | Enemy Settlement Troop ATK -31.80% | Settlement Troop HP +63.50% | Enemy Settlement Troop Defense -31.80% | Enemy Settlement Troop Defense -31.80% | Enemy Settlement Troop Defense -31.80% |
II | Rally Troop Defense +21.15% | Settlement Troop Defense +63.50% | Rally Troop Lethality +21.15% | Settlement Troop Attack +63.50% | Settlement Troop Attack +63.50% | Rally Troop Defense +21.15% | |||
Skills | I | Rusty’s troops have a 20% chance of firing an Impact Blast, paralyzing the enemy for 1s. | Chef’s troops have a 25% chance of throwing a Grenade dealing 200% Damage. | Nikola’s Tesla Tower provides cover for troops, increasing Troop Health by 25%. | Ray’s troops have a 20% chance of throwing a firebomb causing 40% Damage per second for 3s. | 25% chance of using his mutated arm to smash enemy troops, dealing 200% damage. | Troops place landmines during the battle, that have a 25% chance of dealing 200% damage to enemy troops. | Smash the enemies in every 5 round(s). Deal extra 225% damage. Generate shields to absorb damage equivalent to 500% of Ernie’s normal attack. | Make 1 Denting Blow in every 4 attacks. Deal extra 202.5% damage to the enemy. Enemy damage dealt in the next round: -20% |
II | Rusty’s presence galvanizes the troops, increasing Troop Damage by 25%. | Chef’s morale-boosting presence increases Troop Damage by 25%. | Nikola’s Tesla Tower has a 25% chance of discharging excess electricity, dealing 200% Damage. | Rolex scouts the battlefield, giving troops a 30% chance of Critical Damage. | 50% chance of spraying corrosive acid at enemy troops. It weakens their defence, increasing damage received by 50%. | Troops have a 30% chance of throwing a double grenade, dealing critical damage to enemy troops. | Damage taken from enemy Hunters -18%. | 30% chance to evade damage. | |
III | Rusty’s presence inspires the troops, reducing Troop Damage Received by Rusty’s presence inspires the troops, reducing Troop Damage Received by 20%. | Chef rustles up snacks for the troops, recovering 15% Health every 12s. | Nikola’s Tesla Tower has a 20% chance of stunning the enemy for 1s. | Ray’s troops benefit from his special ammo stash, giving a 20%chance of stunning the enemy for 1s. | Secretes a fluid that increases Troop Health by 25%. | Enhanced landmines reduce enemy troop attack by 20% after the landmine has been triggered. | 20% chances to recover your troops power equivalent to 300% of Ernie’s normal attack in a round. 20% chances to recover allies’ troops power equivalent to 300% of Ernie’s normal attack in a round. | Ally damage taken: -9% Ally damage: +8% |
Marksman (Hunters)
Hero | ||||||||||
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Name | Sarge | Mike | Eva | Tony | Lucky | Jeb | Zoe | Jarrett | Tyler | |
Tier | I | I | I | I | I | II | III | IV | V | |
Type | Infected | Gather | Siege | Infected | Siege | Siege | Patrol | Patrol | Siege | |
Sub-type | Rally | Rally | Rally | Rally | Rally | |||||
March Capacity | 10700 | 10700 | 10700 | 10700 | 13400 | 13400 | 13400 | 13400 | 13400 | |
Attack | 130.3% | 130.3% | 130.3% | 130.3% | 201.15% | 233.45% | 300.05% | 300.05% | 391.70% | |
Defense | 130.3% | 130.3% | 130.3% | 130.3% | 201.15% | 233.45% | 300.05% | 300.05% | 391.70% | |
Health | 134.2% | 134.2% | 134.2% | 134.2% | 134.2% | 134.2% | 134.2% | 134.2% | 134.2% | |
Lethality | 149.1% | 149.1% | 149.1% | 149.1% | 149.1% | 149.1% | 149.1% | 149.1% | 149.1% | |
Spec | I | Troop Infected Defense +52.80% | Food gathering speed +20% | Enemy Settlement Troop Health -19.50% | Troop Infected Defense +65.20% | Enemy Settlement Troop Defense -31.80% | Enemy Settlement Troop Lethality -31.80% | Settlement Troop Defense +63.50% | Settlement Troop Defense +63.50% | Settlement Troop Health +31.80% |
II | Rally Troop Health +21.15% | Rally Troop Attack +21.15% | Rally Troop Defense +21.15% | Rally Troop Defense +21.15% | Rally Troop Attack +63.50% | |||||
Skills | I | Sarge’s gun turret increases troop damage by 25% | Mike’s troops have a 20% chance of throwing a Flash Grenade, stunning the enemy for 1s. | Battlefield traps increase Troop Damage by 25%. | Troops have a 25% chance of spraying bullets, dealing 200% damage to the enemy. | Lucky’s Teddy distracts the enemy, reducing Troop Damage Received by 20%. | Troops led by Jeb will have a 30% chance of firing armor-piercing bullets, dealing critical damage to the enemy. | Troops set up a crossbow tower, increasing troop attack by 25%. | 20% chances to apply Bio Whip to deal extra damage. Deal extra 80% damage to target. All damage taken by target in next round +10%. | Every 5 attacks will arrange a thorn trap, causing additional 150% damage to the target, with additional 100% damage in the following attack. |
II | Sarge’s military experience gives troops a 30% chance of dealing Critical Damage. | Mike’s troops have a 30% chance of dealing Critical Damage. | Eva’s troops have a 25% chance of throwing Web Grenades, dealing 200% Damage. | Troops have a 40% chance of throwing a Shock Grenade, reducing damage received by 50% for 2 seconds. | Lucky’s troops have a 25% chance of taking a second shot dealing 200% Damage. | Drone increases Troops Damage by 25%. | Troops have a 30% chance of firing a flaming arrow, dealing critical damage to enemy troops. | Normal attack damage of your troop +10%. | Inspired by wolves, common attack damage caused by troops +40%. | |
III | Sarge’s presence motivates the troops, increasing troop HP by 25%. | Troops led by Mike will have a 40% chance of reducing Troop Damage received by 50%. | Eva enhances her traps, increasing Trap Effect by 120%. | Troops have a 50% chance of raging, increasing damage dealt by 50%. | Lucky’s uplifting presence increases Troop Health by 25%. | Modified Drone scouts ahead, reducing troop damage received by 20%. | Troops have 25% chance of dealing 200% damage to enemy troops. | All damage taken by enemy Hunters +9%. All damage taken by other enemy troops +6%. | Tyler stimulates his feral instincts when fighting, and the damage of his troops to riders +20%, the damage to the infantry +20%. |
Scout (Riders)
Hero | |||||||||||
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Name | Ghost | Travis | Jane | Basel | Candy | Maddie&Frank | Trish | Miho | Zach | Julie | |
Tier | I | I | I | I | I | I | II | III | IV | V | |
Type | Gather | Infected | Infected | Infected | Infected | Patrol | Siege | Siege | Siege | Siege | |
Sub-type | Stamina Consumption | Rally | Patrol | Rally | Patrol | Patrol | |||||
March Capacity | 8000 | 10700 | 10700 | 10700 | 10700 | 13400 | 13400 | 13400 | 13400 | 13400 | |
Attack | 97.75% | 104.25% | 130.3% | 130.3% | 130.3% | 211.75% | 216.00% | 315.05% | 315.05% | 391.70% | |
Defense | 97.75% | 104.25% | 130.3% | 130.3% | 130.3% | 211.75% | 216.00% | 315.05% | 315.05% | 391.70% | |
Health | 134.2% | 134.2% | 134.2% | 134.2% | 134.2% | 134.2% | 134.2% | 134.2% | 134.2% | 134.2% | |
Lethality | 149.1% | 149.1% | 149.1% | 149.1% | 149.1% | 149.1% | 149.1% | 149.1% | 149.1% | 149.1% | |
Spec | I | Gas gathering speed +15% | Troop Infected Lethality +65.20% Troop Infected March Speed +100% | Troop Infected Health +65.20% | Troop Infected Health +65.20% | Troop Infected Defense +65.20% | Settlement Troop Attack +63.50% | Enemy Settlement Troop Attack -31.80% | Enemy Settlement Troop Health -31.80% | Enemy Settlement Troop Attack -31.80% | Enemy Settlement Troop Attack -31.80% |
II | Chief/Squad Stamina Consumption -20% | Rally Troop Attack +21.15% | Settlement Troop Lethality +63.50% | Rally Troop Health +21.15% | Settlement Troop Lethality +63.50% | Settlement Troop Lethality +63.50% | |||||
Skills | I | Ghost’s paint drums provide shelter for troops, increasing Health by 25%. | Troops led by Travis have a 20% chance to set foothold traps, stunning enemy troops for 1s. | Jane’s troops have a 20% chance of setting up a Wire Fence to bind enemy for 1s. | Troops led by Basel will have 20%chance(s) to use Concussion Grenade to stun enemy for 1second. | Troops led by Candy will have a 25% chance to shoot a Grenade to deal 200% damage | Maddie’s troops have a 20% chance of throwing a Pipe Bomb to distract the enemy, reducing Enemy Troop Damage by 50% for 2s. | Trish provides expert medical treatment, increasing Troop Health by 25%. | Troops throw smoke bombs, reducing enemy damage by 20%. | Release mechanic drone in every 6 round(s). Mechanic drone will explode in 1 round. Deal extra 80% damage to all enemies. All enemy damage in the round -12%. | When Julie attacks, there is a 20.00% probability to summon her reinforcements, causing additional 100.00% damage to all enemy forces, and restoring health equivalent to normal attacks 100.00% for all our troops. |
II | Ghost’s spray paint blinds the enemy, reducing Enemy Troop Damage by 20%. | Troops led by Travis have a 25% chance of triggering a log trap, dealing 200% damage to enemy troops. | Has a 20% chance of encouraging troops and increasing Damage by 40% for 3s. | Fahad will inspire troops and increase their damage by 25%. | Troops led by Candy will be enhanced, increasing damage dealt by 25% | Frank’s aggressive presence helps increase Troop Damage by 25%. | Troops led by Trish will have a 25% chance of throwing a liquid nitrogen container to freeze the target, dealing 200% damage. | Miho’s lute playing boosts troop morale, increasing health by 25%. | All damage taken by your troops -10%. | All troops cause damage to the target they attack +20%. | |
III | Ghost’s paint makes the enemy more visible, giving a 30% chance of dealing Critical Damage. | Troops led by Travis will have a 30%chance of dealing critical damage while attacking. | Jane’s troops have 20%chance to throw a Lasso to bind enemy for 1s. | Fortified troops defence and reduce damage taken by 25%. | Troops led by Candy will weaken the enemy and reduce their damage by 20% | Maddie’s troops benefit from her special ammo stash, giving a 30% chance of dealing Critical Damage. | 20% chance of firing tranquillizers to paralyze enemy troops for 1s. | Troops have a 40% chance of throwing a treated blade, increasing damage dealt to enemy troops by 50%. | Skill damage of your troops +10%. Skill damage of enemy troops -9%. | Damage your own infantry unit -30%, damage caused by your own hunters +30%. |
Which heroes are better for settlement defense? Brawler Ash vs Brooke and Hunters Zoe vs Tyler. I can’t buy all
Ash is better than Brooke for settlement defense, but Brooke is better offensively (and still pretty good defensively, since she buffs Infantry attack/defense by 391% instead of 300%).
Tyler is better than Zoe at pretty much everything.
If you have to pick one set, I’d go with the tier V heroes (Brooke/Tyler/Julie) instead of tier III (Ash/Zoe/Miho).
This is great information. Thank you!
I wish you had this as a spreadsheet or something easy to download/print.
hi there,
newbie here, just wanted to know if you have to upgrade all heroes skill? ex ghost skill (paint block, do or dye, highlights) or do i have to choose just one to upgrade?
and also i have bunch of heroes now do i have to upgrade their skills too? or just focus on the 3 main heroes? ive been searching about heroes skills guide but none of it give me answer. i hope you could help me with this. thank you.
hey qute,
re hero skills – start with maxing out your heroes first skill, then do the rest.
re bunch of heroes – focus on 3 main (they are you squad A – strongest one you send out everywhere by default). once you’ve maxed them out, start building your B squad – next 3 strongest heroes you engage when squad A is busy.
hope this helps!